For performance reasons, most carcasses are cleaned up more quickly now. ![]() Fixed unnecessary particle lighting overhead problem. 10% improvement in golem mesh rendering performance. Fix for sound-related crash when exiting some levels with DirectX 9. Fixed GetOggDuration crash if –nosound used. Fixed bug report system sometimes crashing or silently failing due to long URLs. Possible fix for DirectMusic-related "GetEventTool" crashes. Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's). Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example). Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. Fixed VerifyImport crash (occurred when level changed after game settings modified). Updated DefOpenA元2.dll which should fix EAX-related PlaySound crashes. See more information for further details. ![]() The first official patch for Unreal II adding a long list of fixes, changes, and additions for the game and the U2 editor.
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June 2023
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